The Difference Between Input Delay and Low Frame Rates

Some games, even with sharp graphics, can feel choppy; others, even with smooth controls, can still stutter. Although both are referred to as “latency,” they are different issues. Input lag refers to the time interval between a player’s action and the game’s response, whereas a low frame rate means the computer is generating fewer frames. … Read more

A Game Uses the Integrated GPU Instead of the Dedicated Graphics Card

A PC game can sometimes launch on the integrated graphics built into the processor even when a dedicated NVIDIA or AMD graphics card is installed. The result is usually obvious: unusually low frame rates, poor graphics performance, high frame-time spikes, or a game that suddenly behaves as though the computer has much weaker hardware than … Read more

How Performance Changes Dramatically Between Windowed and Fullscreen Modes

Changing a game from fullscreen to windowed mode looks like a simple display preference, but it can sometimes produce a surprisingly large change in how the game feels. A title that runs smoothly in full screen may develop stutters in a window. Another game may show almost no FPS difference at all. Some systems even … Read more